

Also, if lens flare seems weird considering your character doesn’t have a camera strapped to the eye, it can also be disabled here. This may be turned off using checkmark in options, advanced. The snow shader in SSE is extremely bright making snow appear more like smooth ice glazed over especially in torchlight. You know you want to! Using mod plugins disable SSE achievements, but why do we need such silliness anyway? Level 50+ characters are boring to play anyway leaving most of the challenge behind in the lower levels. Transfering saved-games from old game only works with pure Skyrim, no mods. I’m also excited that waterfalls now appear animated from farther distances! Fewer ugly frozen falls! Even though SE isn’t about fixing bugs (wolf howl still missing), Shrine of Azura is visible from Sarthal, which in original game required LoD fix. It’s nice for switching characters without restarting the game or manually managing folders, but the save files are coded making it more difficult to know which belongs to what character outside of the game. It’s also organized into modded and un-modded game saves. Besides management of mods through, the interface includes character management meaning each character gets its own series of saves.

And finally, rain doesn’t pass through the roof (graphics settings option)! The improvements are nice, and leave me less inclined to add ENB. This updated game is 64-bit and includes improved weather, atmospheric effects, water shaders, dynamic depth of field (DoF), and bunches more flora. TES V: Skyrim Special Edition (SSE) installs as a new game in Steam for those with all DLCs (Dawnguard, Hearthfire, Dragonborn).
